Apr. 23rd, 2012

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APPLICATIONS ARE OPEN

Applications will open until further notice. Please be sure to have read through the information on the game as well as checked both the taken list and reserves for your character.

The application for an original character can be found here.

Applications should be emailed to the.citadel.mods@gmail.com with the subject line Application: Character Name | Canon

APPLICATION FAQ )

If you have any additional questions, please feel free to shoot us a PM or contact us at the.citadel.mods@gmail.com.

Applications should be mailed to the.citadel.mods[@]gmail[.]com, with the following in the subject line: [Application] Character Name | Canon | Reserved/Unreserved


We have the application posted below in both HTML format for journal posting or in just regular text if you'd prefer to copy and paste it that way.


Application )

The City

Apr. 23rd, 2012 02:13 pm
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The City of L’Arc en Rêves encompases a wide circular island, the main one of the over half dozen that float amongst the clouds. The city itself is built in two layers with all of the commercial districts arching over the lower level which is primarily residential. Travel between the two levels rarely happens via stairways. The same type of mirrorways that guide the residents from the Gates to the Welcome Spa connect the different levels and districts.


Glinn

The lower level as a whole is referred to as Glinn and while small privately owned shops can be found scattered throughout the lower level it is almost entirely residential. The water source for the entire city winds through the lower level in a series of wide pools and narrower canals.

Prani


Above Glinn wide boardwalks and narrow bridges arc over the city like a complex spiderweb. Directly above the Welcome Spa is Prani, the main shopping district. The architecture in Prani is somewhat crowded, the buildings mimicking the spiraling towers of the castle which floats above the city. Throughout Prani thin canals and streams cut through the stone, streaming off the edges in thin falls. Anything you could possibly wish to purchase is available in Prani, from the necessities in the marketplace to extravagant clothing and other luxuries in the boutiques.

Surrounding Prani are the three main districts.

Fantasia


The entertainment district is a vibrantly colored part of the city where the streets are often painted and rollercoasters soar over many of the buildings at random. A sizable amusement park takes up a large portion of the district. Many of the buildings here seem to be impossibly built and range from carnival goods to costumes, banquet halls to movie theaters. The Fantasia Opera House is located in this district as well as a stadium for sporting events.

Musei & Kosmar

One narrow boardwalk stemming from Fantasia is known as Musei, the pleasure district. Nightclubs gradually give way to strip clubs and even brothels. The theaters show a different kind of movie and the area itself hovers above the dark section of Glinn known as Kosmar. Here the streets are narrow and crowded, the buildings small and decrepit, dark alleyways serving as homes as often as the buildings they run between. Kosmar is a place forged of nightmares and as such reflect the darkest parts of the city. The dark shadows prevalent in this area often give way to monstrous nightmare beasts and one is as likely to be attacked by the shadows as they are by another person.

From the nightmare infested slums of Kosmar many people will work above in Musei, dealing in darker pleasures than what is openly sold in the shops.


This is one of the few areas where mirrorways become unreliable and it is highly recommended that the stairways coiling between the levels be utilized lest you enter a mirrorway and end up somewhere far darker than you intended. Kosmar and Musei are both dangerous areas and should be entered with caution.

Niramaya


The medical district is about the only place within the city that one will find much greenery. Nearly everything is made of smoothly carved stone but within Niramaya the theme is healing. In a land of dreams it is less physical healing that is sought here as it is emotional and psychological. To that effect there are grand gardens and a few more spas. That’s not to say the hospital itself is anything short of amazing but the staff are as likely to try to help you cope with whatever manifested your darker more violent dreams as they are to help to heal your physical body.

Spadom

The academic district is the only place where electricity is obviously available. Throughout the rest of the city lighting and other modern day luxuries are controlled by an odd mix of what seems to be magic and the intent of the dreamer. Within Spadom, and even in some areas of Glinn below it, lights have switches, clocks have plugs, and one is far more likely to find the building furnished in a modern fashion. There is a University and an expansive Library both of which are equipped with computers.These machines do have access to the mirror network but posts tend to be a little glitchy due to the combination of science and spellcraft.

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Within the Citadel mirrors are not only a means of travel but also of communication. Upon arrival every resident will be allowed to choose a compact mirror, called a Lume, which they will discover is connected with every other mirror in the city. Any mirror can be a means of communication, save the ones used to transport, the Mirrorway. Almost every home in L’Arc en Reves is equipped with at least one vanity to make posting easier from home and, as with most things in the city, it is a simple matter of will to change the settings of a post, making it a private communication or openly available, video or voice only.

Because these mirrors are in no way linked to their owners they function quite differently from the communication devices in other games. A character may have any number of compacts in varying themes to suit their mood or outfits. Only the first will be free, however. After that, it’ll cost them depending on how ornate the rest are.

Dreams within the Citadel are a thing of wonder.

In addition to the usual audio and video posts the mirror network can tap into the dreams of a character. It can be something as simple as a passing thought of “man I wish so-and-so could see this” to a desperate plea for help but as in all things in the city the characters are far more likely to affect their surroundings in a dreaming state than they are when waking. This applies doubly so to the network itself.

While the dreamer may notice no differences the city is built on dreams and it is through their dreams that a resident becomes more likely to alter their surroundings. Dreams manifest themselves in little ways, whether the character is ‘awake’ or dreaming in some way. Be it a simple daydream as they stroll through the city, or as they sleep soundly in their beds at night, the way they can affect the city around them is nearly limitless. A dream about strolling through a field of wildflowers may manifest so that the dreamer wakes with flower petals scattered over their room or a similar daydream may call shadowboxes bright with flowers in being, each one in full bloom there in every window they pass, only to disappear with their passing. Dreaming of a beloved friend or lover may manifest as a lingering scent of perfume hovering in the room. There are virtually no limits to what can be achieved through the powers of dreams.

And what few limits there are only affect the ways in which a dream may manifest itself. Physical harm is one of the few limitations, the dreamer may be on the brink of death in their dreams but when they awake there will simply be a few scrapes and bruises. If they dream of drowning they may wake to find their pillow and hair still wet.

New residents will find that dreams reflected on the Mirror Network reveal more than just the image. Strong emotion can be projected as well, if the one watching were unfortunate enough to touch the mirror’s surface, the very image itself.

Be careful when touching a sleeping dreamer, for there is a danger in touch.

Touch can connect one to another, and in the connection, get pulled into the dreamers sweetest dream - or their darkest nightmare. Friends or lovers sleeping together, where their thoughts and dreams are in close proximity, they too run the risk of having their dreams merge into one. Once one is pulled into another’s dream, they are no longer on the outside looking in and must, therefore, interact within the dream.

Merged dreams are considered closed logs and should be posted to the log community, though players are free to post a link on the network if they want it to be commented on - just keep in mind that a merged dream that takes weeks to complete would make it difficult to have other players comment on, unless it gets posted to the community as complete.

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