the_citadel_mods: (Default)
Citadel Mods ([personal profile] the_citadel_mods) wrote2012-04-26 10:30 pm

Locations

Glinn



Welcome Spa

At the center of Glinn is a large circular pool of shallow water, barely reaching one’s waist at its deepest point despite the fine trickling waterfalls that descend from the upper layer. A fine mist hovers over the edges of the pool and Rainbows are often seen dancing off the crystalline water. Smooth round stepping stones are scattered throughout it to ensure residents can get through it without getting wet. Surrounding this pool is a narrow building comprised mostly of open archways and small private rooms which acts as both the welcome center and a day spa. It is this pool after all that all new residents arrive at, as all mirrorways at the Gates are connected to this one place.










Dormitan’s Repose
All new arrivals are given a room in a shared suite in the inn attached to the Welcome Center as a part of their welcome to the City. More information on the Dormitan’s Repose can be found on the Housing Page.

Patrol Headquarters

In an effort to combat the lingering threat of nightmares across the city the Weaver of Hope himself has offered the organization of a patrol unit. This seems to be the profession of choice for a great many of the battle-hardened residents of the city, those that were fighters before coming here. Located to the far side of Welcome Center, beneath the center of Spadom. The Patrol Headquarters is a grand circular structure built over a series of openings in the ground. Take the central stairs down, and there you will find the duty board as well as the armory. The winding stairways on either side of the shorter central staircase lead to a set of holding cells set into the ground beneath the armory. These holding cells are built as a single circuit that run beneath the pillared circle above ground. There are a great many wards and barriers embedded into the earth via these pillars, partially through Hope's technical expertise and partially through Innocence's own protective magics.


The Zero

Player-run: Bucky Barnes [personal profile] not_a_commie 


The tavern is a warm welcoming place if you can get past the sight of the slightly threatening looking owner, pub food, home cooking, the place is all dark wood and warm colors. A place to go and relax and try to forget where you are for a few moments. But not the type of place you are likely to find any health food. You might be able to get a salad out of the owner if he likes you.






Spadom


The University
As befitting of one of the only areas in L’Arc en Reves with electricity the University itself is a rather modern building made of glass and concrete and steel as opposed to the seamless stone that forms most of the other buildings.The classrooms are all large and spacious, the wide windows giving the illusion of space. The only trouble is that, as with the rest of the city, the princess and her residents have dreamt of the structure and function of the place but the staff for such a facility is still lacking. The residents will have to begin building a staff if they ever wish to see the University running to its capacity.





The Library

Just beyond the university itself is another building that does not fit the overall theme of the city. The pale stone again replaced by large amounts of glass and, in this case, wood. The library is a broad spacious building, long and layered but only consisting of a single story despite its height. Within the library there are books from all different worlds, anything a character can imagine they can probably find a book on it here. Anything from the history of a mythological race to cookbooks for things like “The Use of Wasabi in Sweets and Desserts”. Anyone trying to do any extensive research on the city itself or the worlds it draws from will unfortunately find that, while history books exist in abundance, they often have conflicting information. Every dreamer and ever world that connects to L’Arc en Reves has a different account of historical events and as such the history books available reflect that.









Niramaya


The Hospital
In keeping with the overall theme of nature in Niramaya the hospital itself has been turned into something of a park. After all it is just as important for rest and relaxation as it is modern medicine. The hospital is set up something like Dormitan’s Repose, the level of technology varying with each floor. Some are very primitive while others have state of the art equipment and electricity that is hard to find outside of Spadom. Whatever methods of treatment you prefer, though, the staff is very skilled and between magic and science most injuries can be healed quite swiftly. Within the Hospital there is an aura of calm, a peacefulness that is magically enforced. Anyone with violent or aggressive intent will not be allowed to enter and any attempt at expressing such things will find a resident magically transported to the rooftop garden instantaneously.




Fantasia




Fantasia Opera House

One of the many benefits of effecting the environment through dreams and imagination is that it can make for positively magnificent theater performances. Though the performances tend to be rare, due to the control and experience required by the actors to manipulate not only themselves but the entire performance, they are definitely a spectacle worth seeing.






Prani

Luminescence
The main retailer of mirrors within the city. Their focus is, of course, Lume and they have two locations within the city specializing in them, one of which is attached to the Welcome Spa where new arrivals are credited for their first. These shops also have a number of other accessories, photo frames, jewelry, and the like. In addition to the two Lume shops they also have a large store dedicated to additional mirrors and are, in fact, the ones responsible for much of the mirrored wall murals in some of the larger buildings.







The Bank

The walls of this building are paneled from floor to ceiling with shards of mirrors. The effect is quite grandoise but the mirrors are there for functionality. When presented with a key by the account owner a bank employee can rearrange those shards to form a mirrorway that is a secured connection to one of the many vaults buried in the mines beneath the city.







Musei


Bonne Nuit

Bonne Nuit is one of the more dangerous places of business in Musei. The building itself resembles a Victorian opium den, Asian themes, lush cushions, and the entire building overcast with a reddish hue. What is sold by the Lady of the House is something far more hazardous than a simple drug however. For a surprisingly manageable price one can buy their perfect dreams. A hallucinogen that enhances the patron’s fantasies so much that reality and the dream world intersect. Sensations are enhanced and the lovely employees of the House can, through the overlay of dream on reality, literally become whomever you so desire. Anything can happen and be so real and vivid that it will seem more real than life outside the House. It is this, more than the properties of the drugs, that is the true risk of addiction afforded by the House. In a city where dreams can come true Bonne Nuit is the one place where they are guaranteed.