Citadel Mods (
the_citadel_mods) wrote2012-04-23 02:20 pm
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Mirror Network
Within the Citadel mirrors are not only a means of travel but also of communication. Upon arrival every resident will be allowed to choose a compact mirror, called a Lume, which they will discover is connected with every other mirror in the city. Any mirror can be a means of communication, save the ones used to transport, the Mirrorway. Almost every home in L’Arc en Reves is equipped with at least one vanity to make posting easier from home and, as with most things in the city, it is a simple matter of will to change the settings of a post, making it a private communication or openly available, video or voice only.
Because these mirrors are in no way linked to their owners they function quite differently from the communication devices in other games. A character may have any number of compacts in varying themes to suit their mood or outfits. Only the first will be free, however. After that, it’ll cost them depending on how ornate the rest are.
Dreams within the Citadel are a thing of wonder.
In addition to the usual audio and video posts the mirror network can tap into the dreams of a character. It can be something as simple as a passing thought of “man I wish so-and-so could see this” to a desperate plea for help but as in all things in the city the characters are far more likely to affect their surroundings in a dreaming state than they are when waking. This applies doubly so to the network itself.
While the dreamer may notice no differences the city is built on dreams and it is through their dreams that a resident becomes more likely to alter their surroundings. Dreams manifest themselves in little ways, whether the character is ‘awake’ or dreaming in some way. Be it a simple daydream as they stroll through the city, or as they sleep soundly in their beds at night, the way they can affect the city around them is nearly limitless. A dream about strolling through a field of wildflowers may manifest so that the dreamer wakes with flower petals scattered over their room or a similar daydream may call shadowboxes bright with flowers in being, each one in full bloom there in every window they pass, only to disappear with their passing. Dreaming of a beloved friend or lover may manifest as a lingering scent of perfume hovering in the room. There are virtually no limits to what can be achieved through the powers of dreams.
And what few limits there are only affect the ways in which a dream may manifest itself. Physical harm is one of the few limitations, the dreamer may be on the brink of death in their dreams but when they awake there will simply be a few scrapes and bruises. If they dream of drowning they may wake to find their pillow and hair still wet.
New residents will find that dreams reflected on the Mirror Network reveal more than just the image. Strong emotion can be projected as well, if the one watching were unfortunate enough to touch the mirror’s surface, the very image itself.
Be careful when touching a sleeping dreamer, for there is a danger in touch.
Touch can connect one to another, and in the connection, get pulled into the dreamers sweetest dream - or their darkest nightmare. Friends or lovers sleeping together, where their thoughts and dreams are in close proximity, they too run the risk of having their dreams merge into one. Once one is pulled into another’s dream, they are no longer on the outside looking in and must, therefore, interact within the dream.
Merged dreams are considered closed logs and should be posted to the log community, though players are free to post a link on the network if they want it to be commented on - just keep in mind that a merged dream that takes weeks to complete would make it difficult to have other players comment on, unless it gets posted to the community as complete.
Because these mirrors are in no way linked to their owners they function quite differently from the communication devices in other games. A character may have any number of compacts in varying themes to suit their mood or outfits. Only the first will be free, however. After that, it’ll cost them depending on how ornate the rest are.
Dreams within the Citadel are a thing of wonder.
In addition to the usual audio and video posts the mirror network can tap into the dreams of a character. It can be something as simple as a passing thought of “man I wish so-and-so could see this” to a desperate plea for help but as in all things in the city the characters are far more likely to affect their surroundings in a dreaming state than they are when waking. This applies doubly so to the network itself.
While the dreamer may notice no differences the city is built on dreams and it is through their dreams that a resident becomes more likely to alter their surroundings. Dreams manifest themselves in little ways, whether the character is ‘awake’ or dreaming in some way. Be it a simple daydream as they stroll through the city, or as they sleep soundly in their beds at night, the way they can affect the city around them is nearly limitless. A dream about strolling through a field of wildflowers may manifest so that the dreamer wakes with flower petals scattered over their room or a similar daydream may call shadowboxes bright with flowers in being, each one in full bloom there in every window they pass, only to disappear with their passing. Dreaming of a beloved friend or lover may manifest as a lingering scent of perfume hovering in the room. There are virtually no limits to what can be achieved through the powers of dreams.
And what few limits there are only affect the ways in which a dream may manifest itself. Physical harm is one of the few limitations, the dreamer may be on the brink of death in their dreams but when they awake there will simply be a few scrapes and bruises. If they dream of drowning they may wake to find their pillow and hair still wet.
New residents will find that dreams reflected on the Mirror Network reveal more than just the image. Strong emotion can be projected as well, if the one watching were unfortunate enough to touch the mirror’s surface, the very image itself.
Be careful when touching a sleeping dreamer, for there is a danger in touch.
Touch can connect one to another, and in the connection, get pulled into the dreamers sweetest dream - or their darkest nightmare. Friends or lovers sleeping together, where their thoughts and dreams are in close proximity, they too run the risk of having their dreams merge into one. Once one is pulled into another’s dream, they are no longer on the outside looking in and must, therefore, interact within the dream.
Merged dreams are considered closed logs and should be posted to the log community, though players are free to post a link on the network if they want it to be commented on - just keep in mind that a merged dream that takes weeks to complete would make it difficult to have other players comment on, unless it gets posted to the community as complete.